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Scarle Mario Kart Postmortem
Postmortem
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Grid Control Postmortem
description of hopefully functional networking
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Networking (hopefully) Fully Functional!
description of hopefully functional networking
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Types of Packet
planning behind networking
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Networking
first showing of networking in grid control
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Collision Response
Collision response
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Components
Physics components
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Collisions
My first tests around collision in the Scarle Engine
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Data Run Postmortem
postmortem for Data Run
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Physics
My first tests with physics in the Scarle Engine
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Enemy Movement
showing of enemy movement
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Enemy Detection
my enemy cone of detection
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Isometric
some maths behind isometric tiles
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Unity Alpha
Progress on the game
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Fully Starting
showing of plans to make game
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Haunted House Postmortem
postmorten for Haunted House
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Additional functionality
further improvements to the game
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Text Input
examples of text input
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Player Location
Example of player location
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The Port Begins
Beginning of basic-reb0rn port